
The Division 1.8 Classified D3-FNC Build. It can be tempting to just equip a higher level item as soon as you pick it up but you’ll create better builds if you consider how. The endless stream of loot in The Division 2 will have you tweaking your loadout after every mission. Samuel Horti June 17, 2019. The Division 2 Builds Guide: Best Tank, DPS, Skills Loadouts.
Browne have been appointed Division Engineers. Championed by C RAYG, it needs a little bit of luck on rolls, and you'll have to reach level 35 of the Season Pass.J. In this case, here's an amazing Rifle/Marskman build that shreds through absolutely everything. Whether you're new to Division 2, or an experienced player, it's still important to find a best build. Built correctly, you will never lose a 1v1 battle ever again It may not seem like a big deal to win all of your 1v1 in this game but, having the confidence to win all of The Division 2 weapons come in many forms, but the best Division 2 weapons will combine not only some great stats, but great weapon talents, too.Best SMG Build.
The Division 2 Smg Build Full List Of
Lately I've seen an increase on build questions on this sub by new and returning players. Below, you'll find a whopping rundown of all known weapons in The Division 2 in our weapon damage stats charts and lists, and we'll also provide a full list of weapon talents and some explanation of how it all ties together, too.January 2021 - Division 2 Season 4 Build Compendium. Of be a this awa ho pu smg cou th 2.
The Division 2 Smg Build Free To Share
The Division 2 weapon damage stats explained - how do you find the best Division 2 weapons ? We'll start with the weapon damage stats, and then move to an explanation of those talents, including what they are and how exactly they work.The Demolitionist is the best specialization for this Division 2 SMG build because it will provide your character with increases to submachine gun damage. Build schema could be like this but feel free to share.
In the tables below these are normalised, which means they're the flat numbers you'll see in, say, PvP areas like The Dark Zone and Conflict. Two stats in particular need explaining: Damage, and Damage-per-second (DPS). Firstly, these stats are sourced from datamines of the game - our sources include this excellent spreadsheet from AdmiralRegis on reddit, assembled by that player and the community, and other sources like redditor Apocryphate's 'encyclopaedia' of weapon info. The Division 2 is a loot shooter - it's about getting better versions of things as you progress through the game - and as such you'll find multiple versions of the same weapon with different stats for things like damage (and as a result, damage-per-second).With that in mind, here are a handful of things to bear in mind about both how you use the stats below, and how we've chosen to present them ourselves, which are worth quickly reading over before you dive into the numbers! Different weapons require different strengths - it's more important a rifle can deal out huge damage in one round, for instance, whilst it's more important that an SMG has high damage-per-second as you empty a full clip.There's also the fact that weapon damage in The Division 2 works differently to a game where guns have 'flat' stats. The Division 2 weapon talents explained - what are active, passive and holstered weapon talents?The Division 2 weapon damage stats explained - how do you find the best Division 2 weapons ?Choosing your weapon, or identifying the best weapons in The Division 2, is down to more than just the raw numbers.
In most cases the differences are just aesthetic, but occasionally these affect the damage and availability, too. So the FAMAS Assault Rifle could either be a FAMAS 2010 or a FAMAS 2010 Replica. Some weapons have multiple sub-weapon types within them. Treat the numbers below as a baseline then, from which numbers can vary upwards and downwards unless you're in normalised play.
It could be killing a target within a specific range, or stacking a bonus for each body shot you land in quick succession, and so on. Active talents - these require some kind of action from you for the bonus to be activated. Talents are perks, or bonuses, essentially - things that grant a specific bonus to a specific thing, and can make a huge difference to the viability of the weapon at hand.:: Best gaming keyboards 2019: Digital Foundry's picksThere are about fifty weapon talents in The Division 2, and they break down into three categoeis: passive, active, or holstered. Equally important in finding out which weapon is for you are that weapon's talents, and the unique weapon class bonus provided by that weapon - more on those in the sections further below!The Division 2 weapon damage stats list and damage charts - find the best weapons in The Division 2With that explanation out of the way, let's dive into the weapon damage stats and numbers themselves!Watch on YouTube The Division 2 weapon talents explained - what are active, passive and holstered weapon talents?Weapon Talents are the things that are going to turn a good weapon into a great one.

The Frenzy talent, for instance, requires 4 or fewer Defensive stat boosts the Perpetuation talent requires 5 or more Skill ones. These are colour-coded red, blue, and yellow respectively, and are shown next to your level number (or Gear Score, after you hit level 30 and the endgame) in your inventory menu.Look for a little yellow battery symbol for your number of active Skill stat boosts, a blue shield that looks like a downwards pointing arrow for your Defensive stat boosts, and a red circular target for your Offensive boosts.Bringing it back to talents: many of them will require a certain number of a certain type of stat boost. Stat bonuses, if you need a refresher (which would be understandable.) come in three kinds: Offensive, Defensive, or Skills. Aside from First Blood and Naked, which both require you to have 8x Scopes or lesser equipped, all of these requirements are based on the number of specific stat bonuses you have.
Missed shots from cover have a 25% chance to return to the magazine.The top half of the magazine has +15% rate of fire and -20% weapon damage.The bottom half of the magazine has -25% rate of fire and +20% weapon damage.Headshot damage is increased by +50% while your armor is depleted.Receive +35% stability at the cost of -20% critical strike range and -20% optimal range.Reloading from empty grants +30% weapon handling for 10s.Weapon damage is increased by +3% for every 10% ammo missing from the magazine.Weapon fire rate is lowered but optimal range increases as the weapon is fired.Headshot kills grant +5% skill duration, ammo, and charges to the next skill used. Max stack is 20.Swapping from this weapon within 3s of killing an enemy grants +30% critical hit chance for 15s.First shot fired from a full magazine deals headshot damage to any part of the body hit.Reloading from empty grants +35% weapon damage and +35% rate of fire for 7s.Deal +20% weapon damage to burning enemies.Killing an enemy with a critical hit grants +50% critical hit chance for 5s.Magazine capacity is increased by 20%. Max stack is 10.Killing a target within 7m grants +50% weapon damage for 5s.Deal +20% weapon damage to blinded enemies.Critical hits add a stack of 3% reload speed bonus. Here's a big list of known weapon talents - again, thanks to Apocryphate on reddit who's spreadsheet is our main source here, along with this infographic shared by MyWorstEnemy on reddit and the above spreadsheet again.The Division 2 Weapon Talents list - Active weapon talentsCritical hits have a 50% chance to return the bullet to the magazine.If a bullet is returned to the magazine the next shot has +20% increased damage.Landing body shots adds a stack of bonus +5% headshot damage to the next headshot for 10s.
All non-headshots remove the bonus.Deal +20% weapon damage to bleeding enemies. Max stack is 5.Additional headshots refresh the duration. Headshot kills improves the repair.3 Consecutive body shot kills refills the magazine and grants +50% weapon damage for 7s.Every 5m you are from the target grants +2% weapon damage.Headshot kills increase skill repair and healing by 25% for 25s.Landing headshots adds a stack of bonus +10% weapon damage for 5s. Buff lasts for 10 seconds.Killing an enemy repairs 5% armor over 3s.
